06-07-2020, 02:28 PM
(23-06-2020, 08:27 AM)josemendez Wrote: So this approach is generally not suited for virtual fitting rooms as they require accurate fitting to the character's body and the ability to swap/combine garments.
Just to chime in as someone involved in a team that has done this for our game, FashionAR, it is possible with well fitting cloth etc, but it is a *very* big deal. We have invested a lot of research and development time, from figuring out our asset structure, asset pipeline, bespoke code based on UMA, bespoke code to actually ship these assets, bespoke Obi integrations and more and we are a full development team.
Do not expect to find ready solutions or any quick fixes. At the moment, it takes non-standard asset workflows, there is a reason this sort of functionality is not generally seen outside AAA games or projects where it is one of the main features.
Good luck.