02-07-2020, 03:20 AM
Hello, I trying to apply Obi Cloth to obj model is fixed without the avatar during runtime in Unity.
I have a two question.
1. To apply Obi Cloth, I created a blueprint for the obj model during runtime. In this process, the generate process takes so long that it can only be completed, but usually there is a problem that it does not proceed anymore and freezes. (Same result at Unity Editor)
Models with a small number of vertices and triangles such as Tshirt.obj completed generate, but models with a large number of vertices and triangles such as Pants.obj stopped with blueprint generate. The problem is that the model I want to load is a model with a large number of vertices, triangles and high capacity, such as Pants.obj.
Here is obj Model link.
- Tshirt
https://drive.google.com/file/d/1O2Zc6g_...VMcBE/view
- Pants
https://drive.google.com/file/d/1SeW-KIP...Wsl5J/view
Is there any solution to the blueprint generate freeze?
2. As in the following Sample.png, I am wondering if it is appropriate to apply Obi Cloth Skinned Cloth instead of Obi Cloth when applying physics while the obj model is fixed without an avatar.
Thanks to read my question!
I have a two question.
1. To apply Obi Cloth, I created a blueprint for the obj model during runtime. In this process, the generate process takes so long that it can only be completed, but usually there is a problem that it does not proceed anymore and freezes. (Same result at Unity Editor)
Models with a small number of vertices and triangles such as Tshirt.obj completed generate, but models with a large number of vertices and triangles such as Pants.obj stopped with blueprint generate. The problem is that the model I want to load is a model with a large number of vertices, triangles and high capacity, such as Pants.obj.
Here is obj Model link.
- Tshirt
https://drive.google.com/file/d/1O2Zc6g_...VMcBE/view
- Pants
https://drive.google.com/file/d/1SeW-KIP...Wsl5J/view
Is there any solution to the blueprint generate freeze?
2. As in the following Sample.png, I am wondering if it is appropriate to apply Obi Cloth Skinned Cloth instead of Obi Cloth when applying physics while the obj model is fixed without an avatar.
Thanks to read my question!