(29-06-2020, 04:17 PM)josemendez Wrote: Hi rand,
This is a really specific use case. Obi is a physics engine, it does not have built-in knot detection. It does not have any knowledge of what a knot is or if a certain rope configuration should be considered a knot or not.
You must implement this yourself.
Hi thanks for your answer,
Is there any tip on how should I approach to detect a knot . Through collisions ?
Also another question, the knot from the ropes break too easily. How can I increase the constraint to make the knot stays if i pull each ropes in different directions ?