Oh ok. Thanks for the explanation.
Since it is just for a short time at the end of the simulation, would it be possible to have a fixed size for the all the physical simulation and only change the rendering size of the particle ? Basically being able to change the Radius scale of the renderer but on a per particle basis according to their age.
This would lead to incorrect visual results when the two sizes do not match but might be less jarring than the popping if it is only for a second or less at the end of the particles life. Wouldn't it be even less visible with the fluid rendering since the particles are blurred together ?
Thanks for your help !
Since it is just for a short time at the end of the simulation, would it be possible to have a fixed size for the all the physical simulation and only change the rendering size of the particle ? Basically being able to change the Radius scale of the renderer but on a per particle basis according to their age.
This would lead to incorrect visual results when the two sizes do not match but might be less jarring than the popping if it is only for a second or less at the end of the particles life. Wouldn't it be even less visible with the fluid rendering since the particles are blurred together ?
Thanks for your help !