18-06-2020, 12:30 AM
Hi again,
I have a follow-up question, I got my rope pinned dynamically to a rigidbody which has a series of configurable joints in a ragdoll setup. Idea is basically create a puppet which can be controlled by attached ropes. Problem is whenever I move the rope away from the connected rigidbody it separates/breaks contact from it as the rope tries to carry rigidbody upwards. To eliminate this behavior I tried setting the pinned particle inside of the attached object. made sure obi collider has the same phase to eliminate these 2 colliding with each other and cranked up the pin constraint iterations as high as I can but I'm unable to prevent this separation/breaking contact between pinned particle and targeted transform/rigidbody. Any suggestions regarding how to solve this?
I have a follow-up question, I got my rope pinned dynamically to a rigidbody which has a series of configurable joints in a ragdoll setup. Idea is basically create a puppet which can be controlled by attached ropes. Problem is whenever I move the rope away from the connected rigidbody it separates/breaks contact from it as the rope tries to carry rigidbody upwards. To eliminate this behavior I tried setting the pinned particle inside of the attached object. made sure obi collider has the same phase to eliminate these 2 colliding with each other and cranked up the pin constraint iterations as high as I can but I'm unable to prevent this separation/breaking contact between pinned particle and targeted transform/rigidbody. Any suggestions regarding how to solve this?