17-06-2020, 01:46 PM
(17-06-2020, 01:33 PM)josemendez Wrote: Hi Elend,
I don't really understand what I'm looking at in the pic. It's just a banana with a box collider component, and as far as I can tell the cloth is doing what it is supposed to do.
If you want the cloth to wrap around the mesh, maybe using a MeshCollider instead of a box would be better?
With MeshCollider the collision would be even worse.
The problem is that my object (banana) goes throw the cloth (plastic)
with box collider things are a bit better but this happens : cloth collides with a different box collider (it seems ) instead of the green box collider
its like Obi Collider is not detecting the Source Collider correctly for some reason...