17-06-2020, 07:23 AM
(This post was last modified: 17-06-2020, 07:59 AM by JeongMin Lee.)
Hello, I'm writing because I want to make Softbody work even if I buy Softbody and grab an object.
I know Obi Solver should be a parent and Obi Softbody should be a child.
So if you fall from the top, you get the force to crush the object and bring it back to its original state.
Like the BallPool scene in the sample.
But there's a problem.
If you grab an object with a controller, The problem is that the object comes out of the Solver and enters the controller's child.
So there's something else I've done.
Like the picture I attached, I made a solver object at the top, made a component, and if I put all the objects in the scene into sub-objects and execute them, the object will not be caught.
Is there a way to make SoftBody apply even if I catch an object?
And the file names components_1 to components_4 are the components used for the catch object.
I want you to tell me what I'm doing wrong.
Thank you.
I know Obi Solver should be a parent and Obi Softbody should be a child.
So if you fall from the top, you get the force to crush the object and bring it back to its original state.
Like the BallPool scene in the sample.
But there's a problem.
If you grab an object with a controller, The problem is that the object comes out of the Solver and enters the controller's child.
So there's something else I've done.
Like the picture I attached, I made a solver object at the top, made a component, and if I put all the objects in the scene into sub-objects and execute them, the object will not be caught.
Is there a way to make SoftBody apply even if I catch an object?
And the file names components_1 to components_4 are the components used for the catch object.
I want you to tell me what I'm doing wrong.
Thank you.