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I would like to know the optimized way to catch objects in 'SteamVR' using 'SoftBody'
#1
Bombilla 
Hello, I'm writing because I want to make Softbody work even if I buy Softbody and grab an object.

I know Obi Solver should be a parent and Obi Softbody should be a child.

So if you fall from the top, you get the force to crush the object and bring it back to its original state.

Like the BallPool scene in the sample.

But there's a problem.

If you grab an object with a controller, The problem is that the object comes out of the Solver and enters the controller's child.

So there's something else I've done.

Like the picture I attached, I made a solver object at the top, made a component, and if I put all the objects in the scene into sub-objects and execute them, the object will not be caught.

Is there a way to make SoftBody apply even if I catch an object?

And the file names components_1 to components_4 are the components used for the catch object.

I want you to tell me what I'm doing wrong.

Thank you.
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Messages In This Thread
I would like to know the optimized way to catch objects in 'SteamVR' using 'SoftBody' - by JeongMin Lee - 17-06-2020, 07:23 AM