15-06-2020, 01:04 PM
(14-06-2020, 04:47 PM)josemendez Wrote: Hi,
You won't be able to simulate this with Obi, at least not easily:
- We don't simulate air dynamics inside a cloth piece. "Air" inside a watertight mesh is simulated as a single scalar quantity instead, so vacuum effects can't be simulated out of the box.
- It is a particle-based engine, so collision detection is performed using particles. You won't ever be able to get a perfectly tight fit of the wrapped plastic over its contents, there will always be a gap between them (its size = particle radius). Also, any contents of the plastic bag that are small relative to particle size will miss collisions, forcing you to choose between a large gap between the surface of the bag and the contents, or good collision detection.
kind regards,
Hello and big thanks for the explanation
I cant find any other solution for this simulation so I still insist on solving it with Obi Assets ,
specially that the vacuum effect has to be something like reducing that gap you mentioned , so is there anyway to do that in rune time game?
something like that pressure that is in documentation.
also can you please be kind and explain about Obi SoftBodies ? is it not possible to simulate the vacuum with that ?
its something like in this video :
https://www.youtube.com/watch?v=h7xVz-wsNEY
again thanks in advance !