12-06-2020, 02:47 PM
(This post was last modified: 12-06-2020, 02:48 PM by relevantname.)
(12-06-2020, 02:27 PM)josemendez Wrote: A larger particle size (thicker rope) should cause the rope to use less particles, at the same resolution. So stretchiness should decrease, not increase: the rope should become stiffer, since there's now less constraints in the system.
Can you share screenshots of before/after the change, with a ObiParticleRenderer component attached to the rope to clearly visualize the particles?
Sorry, I wasn't really explained my problem in the previous message.
In the screenshot, if I pull the rope a little bit more it pass througt the obstacle. It was not like this when the particle sizes are small. Should I need to create a longer rope to solve this issue?