11-06-2020, 12:15 PM
(18-01-2019, 06:46 PM)josemendez Wrote: Using chunk iteration API instead of mindlessly injecting stuff around made a lot of difference in performance for us. However, it felt quite dirty to use, so I hope it evolves into something less verbose.
Hello, there.
First of all, I'd like to congratulate you on the amazing work with all Obi packages.
I'm working in a game that will be published for Nintendo Switch and I'd like to know if you had any news on the ECS implementation.
Thanks