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Help  Collision Detection
#3
(07-06-2020, 11:56 AM)josemendez Wrote: Sounds to me like tunneling, plain and simple. Try reducing Unity’s physics fixed timestep (found in the time manager).

If you’re unsure about what tunneling is, see:
https://youtu.be/ms0Z35GY6pk

Thank you for the quick reply,

I added kinematic rigidbodies to my character parts and set them to extrapolate.  This seems to have resolved the issue.  I'm no expert at any of this so I don't know if it is best practice or the most efficent way, however it seems to be working for me now.
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Messages In This Thread
Collision Detection - by mapleleaf4evr - 07-06-2020, 12:33 AM
RE: Collision Detection - by josemendez - 07-06-2020, 11:56 AM
RE: Collision Detection - by mapleleaf4evr - 07-06-2020, 06:35 PM
RE: Collision Detection - by josemendez - 08-06-2020, 08:07 AM