07-06-2020, 11:56 AM
(07-06-2020, 12:33 AM)mapleleaf4evr Wrote: Hi everyone,Sounds to me like tunneling, plain and simple. Try reducing Unity’s physics fixed timestep (found in the time manager).
I am having a lot of trouble getting a rope to collide with my character model. From the reading that I have done in these forums, my guess is that my rope diameter is too small for accurate collision detection. I'm using ObiRopes to act as IV tubing so I need them to be fairly thin. Is there anything that I can do to improve collision detection? Unless I change rope size, there seems to be zero collision detection occurring. I have tried increasing resolution to 1 without any improvement and also tried adding more steps in the ObiSolver. The blueprint path for the rope is generated through script with a diameter of 0.03f.
Does anyone have any suggestions?
If you’re unsure about what tunneling is, see:
https://youtu.be/ms0Z35GY6pk