04-06-2020, 01:44 PM
(04-06-2020, 01:34 PM)davidsedrakyan Wrote: Ty, for a nice answer, you really have very-very good support!
That's awesome, Will give you a shootout on my upcoming game!
And one last question, Can I get rope-shooting effect, like when rope is generated I need 2 points (start and end) to be in same position, and afer 1-sec I need second point to be moved to the point that I shooted.
Doing this will the rope itself will be difficult, as the rope constraints themselves won't allow the rope to be collapsed in a single point at the beginning.
Imho, an easier approach would be to use a simple line renderer between two points, and then use Vector3.Lerp to move the second point to the attachment location over time.