Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Rope Jittering effect on ios
#4
(04-06-2020, 01:34 PM)davidsedrakyan Wrote: Ty, for a nice answer, you really have very-very good support! Sonrisa
That's awesome, Will give you a shootout on my upcoming game! Sonrisa


And one last question, Can I get rope-shooting effect, like when rope is generated I need 2 points (start and end) to be in same position, and afer 1-sec I need second point to be moved to the point that I shooted.

Doing this will the rope itself will be difficult, as the rope constraints themselves won't allow the rope to be collapsed in a single point at the beginning.

Imho, an easier approach would be to use a simple line renderer between two points, and then use Vector3.Lerp to move the second point to the attachment location over time.
Reply


Messages In This Thread
Rope Jittering effect on ios - by davidsedrakyan - 04-06-2020, 11:36 AM
RE: Rope Jittering effect on ios - by josemendez - 04-06-2020, 11:45 AM
RE: Rope Jittering effect on ios - by josemendez - 04-06-2020, 01:44 PM
RE: Rope Jittering effect on ios - by josemendez - 04-06-2020, 02:02 PM
RE: Rope Jittering effect on ios - by josemendez - 04-06-2020, 03:11 PM