04-06-2020, 01:34 PM
(This post was last modified: 04-06-2020, 01:39 PM by davidsedrakyan.)
(04-06-2020, 11:45 AM)josemendez Wrote: See the last part of:
http://obi.virtualmethodstudio.com/tutor...aints.html
You've attached the rope inside a collider that is also set to collide with the rope. The collision tells the particle to be outside of the collider, but the attachment tells it to be inside. Since both conditions cannot be met simultaneously (for obvious reasons), the result is that the particle alternates between both (jittering). Depending on the exact order in which constraints are enforced (can change between platforms), the particle might enforce collision, attachment, or alternate between both.
The simplest solution is to disable collisions between that particle and the collider. You can use phases for this. See:
http://obi.virtualmethodstudio.com/tutor...sions.html
Ty, for a nice answer, you really have very-very good support!
That's awesome, Will give you a shootout on my upcoming game!
(04-06-2020, 01:34 PM)davidsedrakyan Wrote: Ty, for a nice answer, you really have very-very good support!
That's awesome, Will give you a shootout on my upcoming game!
And one last question, Can I get rope-shooting effect, like when rope is generated I need 2 points (start and end) to be in same position, and afer 1-sec I need second point to be moved to the point that I shooted.