30-10-2017, 06:09 PM
(This post was last modified: 30-10-2017, 06:11 PM by josemendez.)
(30-10-2017, 05:03 PM)mimarilker Wrote: But I have different results than you. Even S7 doesnt show a good performance like iphone6. As I said particle amount 1800, duration 4 secs. I didn’t do any different thing in compilation options, they are Unity’s default. My camera is aconometric btw and in solver I checked simulate when invisible option, otherwise ipad didnt show prticles (no probllem woth iphone). Do you advice any settings for compilation for Android? A detailed advice would be useful.
These are the compilation options I'm using for Android. As long as you're not doing something obviously wrong (like deploying a development/debug build), I'm out of ideas on why you're seeing such huge performance difference. If you could share your project I could take a look at it though.