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Ropearound like physics
#5
(04-06-2020, 08:06 AM)josemendez Wrote: Rope Around does not dynamically add/remove rope as far as I'm aware. It's just a long rope sticking out of a hole, attached to an object that keeps it tense. That's all. This way you get the same performance regardless of the amount of rope on screen, which is a plus too.

In case you wanted to dynamically add/remove rope (not recommended in this case), that's what cursors are for Sonrisa:
http://obi.virtualmethodstudio.com/tutor...ursor.html

Hmm, but how do I setup a rope like this? If I use a really long rope, it won't be tight? And it does not stick to the out of the tube.

Thank you so much Sonrisa

Edit: I think I need to use a real tube with the radius of around the rope's thickness Gran sonrisa
And in the rope around, if I exaggerate the move, the rope ends. So, it is using a single very long rope like you said.
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Messages In This Thread
Ropearound like physics - by relevantname - 03-06-2020, 04:43 PM
RE: Ropearound like physics - by josemendez - 03-06-2020, 04:48 PM
RE: Ropearound like physics - by relevantname - 03-06-2020, 08:18 PM
RE: Ropearound like physics - by josemendez - 04-06-2020, 08:06 AM
RE: Ropearound like physics - by relevantname - 04-06-2020, 08:46 AM
RE: Ropearound like physics - by josemendez - 04-06-2020, 09:24 AM
RE: Ropearound like physics - by relevantname - 04-06-2020, 09:57 AM
RE: Ropearound like physics - by josemendez - 04-06-2020, 10:13 AM
RE: Ropearound like physics - by relevantname - 04-06-2020, 10:49 AM