04-06-2020, 08:46 AM
(This post was last modified: 04-06-2020, 09:06 AM by relevantname.)
(04-06-2020, 08:06 AM)josemendez Wrote: Rope Around does not dynamically add/remove rope as far as I'm aware. It's just a long rope sticking out of a hole, attached to an object that keeps it tense. That's all. This way you get the same performance regardless of the amount of rope on screen, which is a plus too.
In case you wanted to dynamically add/remove rope (not recommended in this case), that's what cursors are for :
http://obi.virtualmethodstudio.com/tutor...ursor.html
Hmm, but how do I setup a rope like this? If I use a really long rope, it won't be tight? And it does not stick to the out of the tube.
Thank you so much
Edit: I think I need to use a real tube with the radius of around the rope's thickness
And in the rope around, if I exaggerate the move, the rope ends. So, it is using a single very long rope like you said.