04-06-2020, 08:06 AM
(This post was last modified: 04-06-2020, 08:17 AM by josemendez.)
Rope Around does not dynamically add/remove rope as far as I'm aware. It's just a long rope sticking out of a hole, attached to an object that keeps it tense. That's all. This way you get the same performance regardless of the amount of rope on screen, which is a plus too.
In case you wanted to dynamically add/remove rope (not recommended in this case), that's what cursors are for :
http://obi.virtualmethodstudio.com/tutor...ursor.html
In case you wanted to dynamically add/remove rope (not recommended in this case), that's what cursors are for :
http://obi.virtualmethodstudio.com/tutor...ursor.html