03-06-2020, 03:18 PM
(This post was last modified: 03-06-2020, 03:19 PM by josemendez.)
(03-06-2020, 03:04 PM)davidsedrakyan Wrote: Hey guys, I'm making grapple gun system for my game, and I need a rope without bending and stretching, can I achieve somehow that result?
I already tested changing distance/bending iterations up to 50 on obi solve, and tested changing bend constraints in obi rope also setting to 0.01.
I'm completely newbie in Obi system, so maybe that's easy question.
A rope that doesn't bend or stretch is essentially a stick, so I doubt you really want that. If you do, then use a regular rigidbody. No physics engine can yield 100% rigid constraints, unless you use specialized algorithms (such as featherstone's articulated bodies) for that.
Increasing the amount of substeps is better at improving convergence than increasing the amount of iterations. If you haven't already, take a look at this manual page for an in-depth explanation of how the simulation works, and how substeps/iterations affect the result: http://obi.virtualmethodstudio.com/tutor...gence.html
cheers,