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2D Softbody skinning problem
#3
Hi there!

Since you generated your blueprint from a scaled, "flat" version of your mesh, mesh normals (which are used to orient the particles) still point in their original directions, as we do not transform them when generating the blueprint. You would want them to point directly straight out of the 2D plane, which is exactly what your modification achieves. Glad you figured it out! Sonrisa

Note: using an actual flat mesh as the source would have worked, btw.
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Messages In This Thread
2D Softbody skinning problem - by rosedev - 31-05-2020, 06:14 AM
RE: 2D Softbody skinning problem - by rosedev - 01-06-2020, 10:32 AM
RE: 2D Softbody skinning problem - by josemendez - 01-06-2020, 07:54 PM