Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help  Oversized Collider or Thickness Issue
#3
(01-06-2020, 07:16 PM)josemendez Wrote: Hi there!

Add a ObiParticleRenderer component to your rope, to be able to see what the actual particle representation of it looks like. Off the top of my head, only thing I can think of is that they're too large, maybe you set the rope renderer's thickness scale instead of the actual rope blueprint thickness? That would cause the rope to be rendered thinner than it actually is.

BINGO!  Thanks so much for the fast response.
Reply


Messages In This Thread
RE: Oversized Collider or Thickness Issue - by bywhatwhat - 01-06-2020, 07:24 PM