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2D Softbody skinning problem
#2
It seems that volume blueprint generated incorrect orientations and restOrientations for my mesh.

In ObiSoftbodyVolumeBlueprint Initialize() method (line 98) I changed 

Code:
Quaternion orientation =  Quaternion.LookRotation(normals[i]);

to

Code:
Quaternion orientation =  Quaternion.Euler(0, 180, 0);
and now it works good for me.
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Messages In This Thread
2D Softbody skinning problem - by rosedev - 31-05-2020, 06:14 AM
RE: 2D Softbody skinning problem - by rosedev - 01-06-2020, 10:32 AM
RE: 2D Softbody skinning problem - by josemendez - 01-06-2020, 07:54 PM