01-06-2020, 10:32 AM
It seems that volume blueprint generated incorrect orientations and restOrientations for my mesh.
In ObiSoftbodyVolumeBlueprint Initialize() method (line 98) I changed
to
and now it works good for me.
In ObiSoftbodyVolumeBlueprint Initialize() method (line 98) I changed
Code:
Quaternion orientation = Quaternion.LookRotation(normals[i]);
to
Code:
Quaternion orientation = Quaternion.Euler(0, 180, 0);