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Obi: Burst backend
#4
(30-05-2020, 02:42 AM)sterlingcrispin Wrote: Hey I'm really interested in your software and I'm curious, when you've finished porting to Burst / DOTS is it going to be compatible with the Unity Physics system built with DOTS? https://docs.unity3d.com/Packages/com.un...index.html

Not at first. However, it is on our roadmap. Supporting Unity Physics should be easy enough, all we need to do is get/set rigidbody angular/linear velocities.

(30-05-2020, 02:42 AM)sterlingcrispin Wrote: Also are you planning on adding any gas / smoke simulations eventually or is the plan to do this with Orbi Fluid and Shuriken particle advection ?

Gas simulation is already possible with Obi, we have all ingredients there: buoyancy, athmospheric pressure/drag, vorticity, and advection. This is the same method used by Nvidia Flex, however it is far from being practical for general use in games. Eulerian (grid-based) methods, coupled with GPU volume rendering perform and look much better.

We want to explore vortex-particle (vorton) methods in the future, as they seem very promising for simulating gases in the CPU.
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Messages In This Thread
Obi: Burst backend - by josemendez - 16-01-2020, 04:13 PM
RE: Obi: Burst backend - by Kristaps - 26-04-2020, 10:44 AM
RE: Obi: Burst backend - by sterlingcrispin - 30-05-2020, 02:42 AM
RE: Obi: Burst backend - by josemendez - 01-06-2020, 10:31 AM
RE: Obi: Burst backend - by StudioTatsu - 18-08-2020, 04:59 AM