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Obi: Burst backend
#3
(16-01-2020, 04:13 PM)josemendez Wrote: Hi there!

I've written a blog post detailing one of the most profound changes in the future of Obi: backends.
http://blog.virtualmethodstudio.com/2020...nds-burst/

This is something that I've hinted at in the past, but there's now some tangible results that I wanted to share. In the post I also try to answer some of the questions that might arise regarding the new Burst backend.

let me know what you think!

Hey I'm really interested in your software and I'm curious, when you've finished porting to Burst / DOTS is it going to be compatible with the Unity Physics system built with DOTS? https://docs.unity3d.com/Packages/com.un...index.html

For example, if I have some rigid bodies falling down a staircase being simulated with the DOTS version of Unity Physics can those rigid bodies also interact with Obi fluids / cloth / soft bodies ?

Also are you planning on adding any gas / smoke simulations eventually or is the plan to do this with Orbi Fluid and Shuriken particle advection ?
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Messages In This Thread
Obi: Burst backend - by josemendez - 16-01-2020, 04:13 PM
RE: Obi: Burst backend - by Kristaps - 26-04-2020, 10:44 AM
RE: Obi: Burst backend - by sterlingcrispin - 30-05-2020, 02:42 AM
RE: Obi: Burst backend - by josemendez - 01-06-2020, 10:31 AM
RE: Obi: Burst backend - by StudioTatsu - 18-08-2020, 04:59 AM