20-05-2020, 08:41 PM
(20-05-2020, 06:22 PM)hecali_aj Wrote: Sorry for bumping, but it's been 3 weeks and I really need some help on this one.
Hi!
My apologies for not looking at this earlier, I have a lot of support requests lately.
By looking at the code, I see you’re creating the attachments before assigning the blueprint to the rope. This will most likely result in the attachments trying to attach a particle that does not exist yet, because the blueprint hasn’t been instantiated.
Move both attachments after the rope.ropeBlueprint = _ropeBlueprint; line. That should work.