20-05-2020, 10:31 AM
(This post was last modified: 20-05-2020, 10:33 AM by josemendez.)
(20-05-2020, 04:51 AM)Kifwat Wrote: I unchecked the EditorLoop, and as you can see, the majority of the performance is taken by the scripts (please check the attached picture).
And also when running the game in my mobile device, it has a low FPS. Can you please help!
Your physics are being updated 9 times per frame. They should not be updated more than once, so your game is running 9 times slower than it could.
This is a clear case of death spiralling, a issue common to all physics engines that use a fixed time stepping scheme (like Unity). It has been discussed many times in the forum. Try lowering your max fixed timestep, or increasing your timestep, that should fix it.