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Automatically set control points to particle attachments
#3
Thanks for the quick answer!

For the attach points being set, that makes sense. For that case however, I'm setting a rope in a prefab (not at runtime). And I was looking for a way to set the position of that rope to its current attach points as a shortcut to having to manually move the control points. Even being able to manually set the position could be handy so I could just copy paste the position of the transforms I chose as attach points.
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RE: Automatically set control points to particle attachments - by FredTuna - 18-05-2020, 04:25 PM