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Help  Wave effect on fluid surface
#11
(08-05-2020, 02:47 PM)josemendez Wrote: Using particles for this is absolute overkill imho, and you have the additional drawback that no matter how much you smooth out the surface, the particle-based nature of the simulation will always be visible in the refraction. A simple mesh with a refraction shader would suffice, something like this?:
https://jasonjhayes.azurewebsites.net/We.../GLRipple2

I tried but I need to remove the water when something interact. In the video you can see that the fluid disappears and then come back. With a 2d ripple effect I think that I can't achieve that...
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Messages In This Thread
Wave effect on fluid surface - by Guybrush - 06-05-2020, 02:08 PM
RE: Wave effect on fluid surface - by josemendez - 06-05-2020, 02:28 PM
RE: Wave effect on fluid surface - by Guybrush - 08-05-2020, 10:43 AM
RE: Wave effect on fluid surface - by josemendez - 08-05-2020, 11:05 AM
RE: Wave effect on fluid surface - by Guybrush - 08-05-2020, 11:57 AM
RE: Wave effect on fluid surface - by josemendez - 08-05-2020, 12:17 PM
RE: Wave effect on fluid surface - by Guybrush - 08-05-2020, 01:18 PM
RE: Wave effect on fluid surface - by josemendez - 08-05-2020, 02:07 PM
RE: Wave effect on fluid surface - by Guybrush - 08-05-2020, 02:26 PM
RE: Wave effect on fluid surface - by josemendez - 08-05-2020, 02:47 PM
RE: Wave effect on fluid surface - by Guybrush - 08-05-2020, 02:52 PM
RE: Wave effect on fluid surface - by josemendez - 08-05-2020, 03:08 PM
RE: Wave effect on fluid surface - by Guybrush - 08-05-2020, 03:19 PM