Greetings,
I seem to have a performance issue and I am unsure why. I have two scenes in unity, one has a bit more logic and one has a bit less. The obi fluid simulation part is identical in both scenes. However, the scene with more logic takes at least twice as long to run the ObiFixedUpdater. Can anyone explain why?
I seem to have a performance issue and I am unsure why. I have two scenes in unity, one has a bit more logic and one has a bit less. The obi fluid simulation part is identical in both scenes. However, the scene with more logic takes at least twice as long to run the ObiFixedUpdater. Can anyone explain why?