04-05-2020, 08:00 AM
(This post was last modified: 04-05-2020, 08:01 AM by josemendez.)
Hi,
You should try increasing the collision material stickiness (and stick distance). You have an example of this in the FluidViscosity scene. Also, see the manual page on collisions for more details on collision materials (scroll down to the last section):
http://obi.virtualmethodstudio.com/tutor...sions.html
Btw, the default "Water" is not a collision material, but a fluid blueprint. It's two completely different things. Fluid blueprints define internal fluid properties such as viscosity or surface tension, while collision materials define how the fluid behaves when in contact with a surface.
You should try increasing the collision material stickiness (and stick distance). You have an example of this in the FluidViscosity scene. Also, see the manual page on collisions for more details on collision materials (scroll down to the last section):
http://obi.virtualmethodstudio.com/tutor...sions.html
Btw, the default "Water" is not a collision material, but a fluid blueprint. It's two completely different things. Fluid blueprints define internal fluid properties such as viscosity or surface tension, while collision materials define how the fluid behaves when in contact with a surface.