26-10-2017, 11:00 PM
(23-10-2017, 08:16 PM)josemendez Wrote: Hi,Just checking in on this.
Two of these dump files lead to an access violation in nvwgf2umx.dll, not inside libOni.dll. That library seems to be part of Nvidia drivers, so they could be contributing to the problem.
Still, the third dmp is exactly like the first one you sent: a crash when accessing data for an non-existent particle. We will try to reproduce it and get back to you.
Is there something I can do in my scene setup to potentially reduce my exposure to this ? ie. Setting up the obi solvers and ropes again?