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Unity Collider Position - Raycast Spherecast
#5
(01-05-2020, 04:13 PM)josemendez Wrote: Can be done, but kinda defeats the purpose of using particles Guiño.

Noo, it's the perfect mix of both worlds!
Before Obi Ropes, my ropes were made from joints and line renderers ( did not look good and collisions were with gaps )
Now it's totally different and just need to adapt my needs Sonrisa
The developer of Area 86 
https://simdevs.com
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RE: Unity Collider Position - Raycast Spherecast - by Kristaps - 01-05-2020, 04:44 PM