26-10-2017, 10:43 PM
Oh I could care less about them flapping individually, haha. So you're saying make a plane with good vertex density and use that for doing the proxy thing?
I'm not entirely sure how to make that. And does the mesh unit size need to match up with the mesh for the object, or will it be alright if the Unity scale just matches up?
My artistic talent from a scale of 0-10 is probably 0.5f.
Would I just take a cube (since I need backfaces), scale it to the right size in Blender, then just subdivide cuts until I get a decent vertex density?
I'm not entirely sure how to make that. And does the mesh unit size need to match up with the mesh for the object, or will it be alright if the Unity scale just matches up?
My artistic talent from a scale of 0-10 is probably 0.5f.
Would I just take a cube (since I need backfaces), scale it to the right size in Blender, then just subdivide cuts until I get a decent vertex density?