(28-04-2020, 12:05 PM)josemendez Wrote: Hi,
Use rigidbodies for the spheres, and dynamic attachments to attach the rope to them. The spheres you've attached the rope to are static, so when you pull the rope you're over-stretching it - so collisions will be missed.
Adding a ObiParticleRenderer to the rope (and disabling its mesh renderer) will make it easy to see the cause of the problem.
Hello,
I added Rigidbody for spheres. And attached to rope dynamic.
Here is the result;
https://streamable.com/eutszl
Our rope and sphere settings are;
Rope : https://pasteboard.co/J5TnxGe.png
Sphere : https://pasteboard.co/J5TnGujD.png
Can you share me demo scene at the youtube video?
Thanks.