28-04-2020, 12:05 PM
(This post was last modified: 28-04-2020, 12:07 PM by josemendez.)
Hi,
Use rigidbodies for the spheres, and dynamic attachments to attach the rope to them. The spheres you've attached the rope to are static, so when you pull the rope you're over-stretching it - so collisions will be missed.
Adding a ObiParticleRenderer to the rope (and disabling its mesh renderer) will make it easy to see the cause of the problem.
Use rigidbodies for the spheres, and dynamic attachments to attach the rope to them. The spheres you've attached the rope to are static, so when you pull the rope you're over-stretching it - so collisions will be missed.
Adding a ObiParticleRenderer to the rope (and disabling its mesh renderer) will make it easy to see the cause of the problem.