Works like a charm, thank you very muchÂ
SaveStateToBlueprint is not documented right? Is there another place I could have found that function?
http://obi.virtualmethodstudio.com/api.html
mmmhh it is still not entirely without any issues. For anyone else missing this feature:
if I comment out the GenerateImmediate(); line most things keep working as expected but when I change a property on a blueprint like resolution or thickness the ropes don't get updated with this new information.
You need to call GenerateImmediate from a custom inspector of/like ObiRopeBlueprintEditor. This still clears the initialized state, but that is okay since changing the blueprint changes amount of particles etc too.
SaveStateToBlueprint is not documented right? Is there another place I could have found that function?
http://obi.virtualmethodstudio.com/api.html
mmmhh it is still not entirely without any issues. For anyone else missing this feature:
if I comment out the GenerateImmediate(); line most things keep working as expected but when I change a property on a blueprint like resolution or thickness the ropes don't get updated with this new information.
You need to call GenerateImmediate from a custom inspector of/like ObiRopeBlueprintEditor. This still clears the initialized state, but that is okay since changing the blueprint changes amount of particles etc too.