20-04-2020, 06:21 PM
(20-04-2020, 06:04 PM)josemendez Wrote: Yes, but you'll have to implement it yourself. Both renderers are just built-in examples that cover both ends of the spectrum:
- ObiFluidRenderer: really detailed, high quality (but demanding)
- ObiSimpleFluidRenderer: basic, but fast
They both have a common rendering interface that you can implement for your own needs, similar to what Unity does with URP and HDRP. The simple fluid renderer only supports tinted refraction, nothing else. If you need to add transmission (which is what I think you mean by "transparency") and foam on top of it, you'll need to write your own hybrid renderer. See http://obi.virtualmethodstudio.com/tutor...ering.html for more info.
Thanks for the quick answers. We will try.
I think that the use of fluid on mobile devices is really a burning topic and it would be really cool if you paid more attention to this and more examples.
Thanks again!