26-10-2017, 06:31 PM
(26-10-2017, 06:16 PM)mimarilker Wrote: Hi,
I am not doing full-screen shader processing (ObiFluidRenderer is unchecked on the emitter, too). You may easily reproduce this performance problem with just building von karman sample file on Android and IOS. I am exactly sure that most of the Android devices cannot handle this sample file.
Ok, will try to and get back to you with any findings.