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Android vs Ios
#7
(26-10-2017, 05:23 PM)josemendez Wrote: Hi,

Are you positive that the performance issue is due to the physics lib? The only really big difference between the S8 and iPhone 7 is screen resolution: the S8's resolution is four times larger. That means four times more filltrate requirements, if you're doing any kind of full-screen shader processing (that includes ObiFluidRenderer) then your bottleneck might be rendering, not simulation.

If possible, profile the apk to see where the bottleneck is. As I said, deploying on devices with similar CPU/GPU/resolution characteristics I get about the same performance.

Hi, 

I am not doing full-screen shader processing (ObiFluidRenderer is unchecked on the emitter, too). You may easily reproduce this performance problem with just building von karman sample file on Android and IOS. I am exactly sure that most of the Android devices cannot handle this sample file.
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Messages In This Thread
Android vs Ios - by mimarilker - 24-10-2017, 08:20 PM
RE: Android vs Ios - by mimarilker - 25-10-2017, 04:51 PM
RE: Android vs Ios - by mimarilker - 26-10-2017, 02:51 PM
RE: Android vs Ios - by josemendez - 26-10-2017, 05:02 PM
RE: Android vs Ios - by mimarilker - 26-10-2017, 05:06 PM
RE: Android vs Ios - by josemendez - 26-10-2017, 05:23 PM
RE: Android vs Ios - by mimarilker - 26-10-2017, 06:16 PM
RE: Android vs Ios - by josemendez - 26-10-2017, 06:31 PM
RE: Android vs Ios - by mimarilker - 26-10-2017, 06:36 PM
RE: Android vs Ios - by mimarilker - 28-10-2017, 08:11 AM
RE: Android vs Ios - by josemendez - 28-10-2017, 10:38 AM
RE: Android vs Ios - by mimarilker - 28-10-2017, 10:55 AM
RE: Android vs Ios - by josemendez - 30-10-2017, 04:54 PM
RE: Android vs Ios - by mimarilker - 30-10-2017, 05:03 PM
RE: Android vs Ios - by josemendez - 30-10-2017, 06:09 PM
RE: Android vs Ios - by mimarilker - 30-10-2017, 06:54 PM