26-10-2017, 06:16 PM
(26-10-2017, 05:23 PM)josemendez Wrote: Hi,
Are you positive that the performance issue is due to the physics lib? The only really big difference between the S8 and iPhone 7 is screen resolution: the S8's resolution is four times larger. That means four times more filltrate requirements, if you're doing any kind of full-screen shader processing (that includes ObiFluidRenderer) then your bottleneck might be rendering, not simulation.
If possible, profile the apk to see where the bottleneck is. As I said, deploying on devices with similar CPU/GPU/resolution characteristics I get about the same performance.
Hi,
I am not doing full-screen shader processing (ObiFluidRenderer is unchecked on the emitter, too). You may easily reproduce this performance problem with just building von karman sample file on Android and IOS. I am exactly sure that most of the Android devices cannot handle this sample file.