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Help  High variance in ObiFixedUpdate performance impact
#7
(20-04-2020, 10:27 AM)TheMunk Wrote: Any new insights? 
I still have unstable performance on the quest but stable in editor.

I could not reproduce on any hardware I've tried, mostly mobiles (that are probably closest to Quest hardware-wise). ms/frame are quite stable.

What hardware level are you using, or are you relying on automatic throttling? (if this is still a thing in Quest as it was in Rift/Go, I don't know for sure). The built-in throttling system might be working against you, by reducing the level when a frame is light, causing the next frame to take longer to simulate, jumping to a higher hardware level, then reducing it back  to save battery, and so on. It's the only possible cause that comes to mind, since this issue is clearly hardware-dependent. Try setting a fixed CPU hardware level every frame, and see if that improves stability.
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Messages In This Thread
RE: High variance in ObiFixedUpdate performance impact - by josemendez - 20-04-2020, 10:34 AM