20-04-2020, 10:27 AM
(14-04-2020, 04:19 PM)josemendez Wrote: Hi!
I compiled for Android using il2cpp ((Galaxy S6, I don't own Quest, so that's the closest I can do), but I'm unable to reproduce such variability in performance.
¿Can you describe your scene in more detail? (amount of ropes/solvers, renderer settings, etc)
Also, what oculus hardware level are you running at?
Any new insights?
I still have unstable performance on the quest but stable in editor.