16-04-2020, 11:41 AM
(This post was last modified: 16-04-2020, 11:48 AM by relevantname.)
(16-04-2020, 10:39 AM)josemendez Wrote: Make sure that your mass ratio is not too high. If you're hanging a very heavy object, try reducing its mass (or increasing the rope mass). Alternatively, you could just reduce your fixed timestep (found in Unity's Time manager).
The hanging object's mass is 1 and the particle masses are 0.1. My other question is, is there a callback for tear? Thanks.