16-04-2020, 08:52 AM
(15-04-2020, 07:54 PM)josemendez Wrote: This problem is inherent to all iterative physics engines, so the solutions are the same as in all engines: crank up the amount of iterations, and/or reduce the timestep.
Since 5.0 Obi allows you to divide the full timestep into smaller substeps, while performing collision detection only once for the full step. This means substepping is much cheaper than in previous versions.
You can increase the amount of substeps in the ObiFixedUpdater component. This will increase the quality of the simulation, allowing ropes to reach higher effective stiffness.
I increased the substeps in the Obi Solver but I don't see any difference, is it ObiFixedUpdated?