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[Question] Support with BoingKit
#2
It probably won't work out of the box. How complex would it be to integrate both is impossible to know without taking a look at how they've implemented their physics internally. It's not clear if they use the built-in physics (rigidbodies + colliders) or a custom solution for dynamics/collision detection.

Obi is a full physics engine of its own built on position-based dynamics, it interfaces with built-in rigidbodies via impulses. It also supports per-particle external forces, so it might be possible to use these for two-way coupling with BoingKit.
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RE: [Question] Support with BoingKit - by josemendez - 15-04-2020, 01:08 PM