15-04-2020, 01:08 PM
(This post was last modified: 15-04-2020, 01:09 PM by josemendez.)
It probably won't work out of the box. How complex would it be to integrate both is impossible to know without taking a look at how they've implemented their physics internally. It's not clear if they use the built-in physics (rigidbodies + colliders) or a custom solution for dynamics/collision detection.
Obi is a full physics engine of its own built on position-based dynamics, it interfaces with built-in rigidbodies via impulses. It also supports per-particle external forces, so it might be possible to use these for two-way coupling with BoingKit.
Obi is a full physics engine of its own built on position-based dynamics, it interfaces with built-in rigidbodies via impulses. It also supports per-particle external forces, so it might be possible to use these for two-way coupling with BoingKit.