15-04-2020, 12:50 AM
(This post was last modified: 15-04-2020, 06:52 AM by facaelectrica.)
Hi,
I'm using the ObiFluid to simulate liquid pooling and I would like to know when all the particles have stopped moving so I can 'freeze' the simulation on the ObjEmitter since it won't be interacted with anymore once all particles have stopped.
I noticed that if I manually disable the Obi Emitter modifier I see the framerate recover but otherwise, even if the particles aren't moving anymore, it seems to still be calculating.
Is there a way to check if all particles of a specific Obi Emitter are sleeping and disable it?
I'm using the ObiFluid to simulate liquid pooling and I would like to know when all the particles have stopped moving so I can 'freeze' the simulation on the ObjEmitter since it won't be interacted with anymore once all particles have stopped.
I noticed that if I manually disable the Obi Emitter modifier I see the framerate recover but otherwise, even if the particles aren't moving anymore, it seems to still be calculating.
Is there a way to check if all particles of a specific Obi Emitter are sleeping and disable it?