14-04-2020, 04:19 PM
(This post was last modified: 14-04-2020, 04:32 PM by josemendez.)
Hi!
I compiled for Android using il2cpp ((Galaxy S6, I don't own Quest, so that's the closest I can do), but I'm unable to reproduce such variability in performance.
¿Can you describe your scene in more detail? (amount of ropes/solvers, renderer settings, etc)
Also, what oculus hardware level are you running at?
I compiled for Android using il2cpp ((Galaxy S6, I don't own Quest, so that's the closest I can do), but I'm unable to reproduce such variability in performance.
¿Can you describe your scene in more detail? (amount of ropes/solvers, renderer settings, etc)
Also, what oculus hardware level are you running at?