10-04-2020, 11:48 AM
(02-04-2020, 09:01 AM)josemendez Wrote: Note though, that colliders in a 2D particle system only work in a narrow band along Z = 0. If you take the entire scene (not only the emitter) away in the Z axis, they will stop working.
Hi, this kind of helped!
I moved the entire scene closer to the z-axis and will put all 2D Emitters on that axis. Not the most beautiful solution, but that shouldn't be a problem.
Nonetheless, the colliders still act strangely. When I start the Game the colliders don't work. If I move the entire gameobject (colliders, emitter and so on) on the z-axis, the colliders work. If I move it back to where it started, it still works! Any ideas where this is coming from?
Greetings,
Klaassum