07-04-2020, 08:34 AM
(This post was last modified: 07-04-2020, 08:35 AM by josemendez.)
(07-04-2020, 07:53 AM)GuanGuan Wrote: ColorFromViscosity Grad set to white in Raclette Scene
Android's abnormal performance
And do not light!
What's "abnormal" performance for you? Make sure you're not running into death spiraling issues due to your timestep settings. Most Android devices have less powerful CPUs than your average desktop computer, and will soon run into timestep related issues.
Regarding lighting: the default opaque fluid shade uses light probes for GI, reflection probes, and one per-fragment directional light. Make sure all these are being used in your scene for Android builds (check the lightning settings). If these aren't enough for your purposes, or you do not intend to use that setup, you could write your own shader for the fluid material (see:http://obi.virtualmethodstudio.com/tutorials/customparticlerendering.html)