05-04-2020, 01:44 PM
(This post was last modified: 05-04-2020, 02:21 PM by SpiralCircus.
Edit Reason: Added second question
)
Perhaps a better way to ask this question is, how are the Obi renderers themselves keeping track of the connectivity between particles? And is that data exposed and accessible to our scripts?
A rope line renderer knows to render two seperate lines after a tear, the solver knows to treat the particles either side of the tear as no longer bound by distance constraints etc. How do we access that data?
Further, how do we tell whether particles are "control points" (i.e. points from the blueprint that can have attachments) or regular points?
A rope line renderer knows to render two seperate lines after a tear, the solver knows to treat the particles either side of the tear as no longer bound by distance constraints etc. How do we access that data?
Further, how do we tell whether particles are "control points" (i.e. points from the blueprint that can have attachments) or regular points?