03-04-2020, 10:55 AM
(This post was last modified: 03-04-2020, 10:59 AM by SpiralCircus.)
(02-04-2020, 06:18 PM)josemendez Wrote: Now that you mention particles always being pushed left: is your solver far from the scene origin?
It could be a floating point precision issue (though that's a long shot). Just in case, try placing your solver object in the scene origin, see if that improves anything
Solved. Good catch Jose, thank you.
The solver was somewhere near (256, -256, 0). When i zeroed it out, the rope becomes compeltely inpenetrable. To double check that i could still place distant ropes I left the solver at the origin but moved the path points back to their original position and it still works.
Thanks for taking the time to help me through this, much appreciated.