02-04-2020, 06:18 PM
(This post was last modified: 02-04-2020, 06:25 PM by josemendez.)
Now that you mention particles always being pushed left: is your solver far from the scene origin?
It could be a floating point precision issue (though that's a long shot). Just in case, try placing your solver object in the scene origin, see if that improves anything.
It could be a floating point precision issue (though that's a long shot). Just in case, try placing your solver object in the scene origin, see if that improves anything.